In 2019, I participated in the well-known Pop Festival Paaspop in Schijndel with a group of delta students, under the name "De Beeldbuis." Each year, De Beeldbuis is in charge of the video footage on the main stage's large screens during the transitions between acts and displaying the timetable with announcements of upcoming artists. Additionally, we also develop various interactive projects.
For Paaspop 2019, we worked on several other projects besides the timetable, such as Mosaic, Gekke Bekke Trekke, Red VS Blue, Frame, and the Timelapse camera. My role involved conceptualizing, designing, and developing Gekke Bekke Trekke, as well as setting up the Timelapse camera setup.
During performances at Paaspop's main stage, the screens are managed by "De Beeldbuis" (Fontys Delta).
1. Gekke Bekke Trekke (GBT)
Gekke Bekke Trekke is an interactive game where Paaspop visitors are challenged to perform a series of crazy tasks as quickly as possible. The participants with the highest scores had a chance to win tickets to the We Are Electric festival.
Designs
For Gekke Bekke Trekke, I was responsible for the concept, design/branding, prototype, and final execution. During the design phase, I ensured the style aligned with Paaspop's brand guidelines in 2019. I created various backgrounds and a logo for GBT, which were also featured on the wooden frame surrounding the tablet.
The designs are optimized for tablet use, taking into account possible sunlight at the sunny festival. The buttons are large, making them easy to touch while holding the tablets.
Regarding the wooden frame, I converted the backgrounds into a vector document, allowing them to be engraved into the frame using a laser cutter.
Gekke Bekke Trekke tablets en het houten frame
Tech
Gekke Bekke Trekke is built around a wooden frame that houses an Android tablet. The tablet runs a web application developed locally using HTML, CSS, JS, and PHP. To accommodate the limited internet connection at Paaspop, we decided to keep everything local. The tasks are randomly loaded from a JSON file, and the winners' data is stored locally in a MySQL database using PHP.
De after movie
Gekke Bekke Trekke Aftermovie
2. Timelapse Camera
The Timelapse Camera was developed to create additional content for the main stage screens. Between 13:00 and 23:59 hours, a photo was taken every minute of the Apollo hall (main stage). By editing these photos into a video sequence, a timelapse is created, showing the room filling up and emptying out over time.
De Timelapse camera opgehangen in de trust
The camera was mounted on a trust above a bar at the front of the hall. For the Timelapse, a Canon EOS 550D was used, connected to a Raspberry Pi via a USB cable. The Pi had GPhoto2 installed, and a Python script was used to capture a photo every minute. This script was triggered by a Cronjob scheduled to run between 13:00 and 23:59 hours. Additionally, another Cronjob ran on the PC where the final photos were sent to. Every fifteen minutes, all the photos were transferred from the Pi to the PC and then deleted from the Pi. This connection was established using SSH.